Warsaw, Poland
+789 803 022
CAREER OBJECTIVE
I am a CG 3D Artist with over 20 years of experience specializing in 3D graphics and technical art. Throughout my career, I have worked on a wide range of 3D-related projects, including architectural visualizations, video production, game asset creation, and VR content for marketing and industrial presentations. My expertise extends to scripting and automating workflows to streamline 3D pipelines, enabling efficient and creative production environments.
SOFTWARE SKILLS
Autodesk 3ds Max/Blender - modeling, texturing, lighting, rendering, Maxscript / Python scripting, animation
Pixyz Studio/Batch - processing CAD models into game engines
Pixologic Zbrush: Sculpturing
Unity/Unreal/Babylon/Cesium engines
Adobe/Substance packaes
Other on-demand 3D tools
PROFESSIONAL EXPERIENCE
Working out the scripted pipeline to incorporate industrial CAD models into Unreal Engine / Omniverse
/ Cesuim / Babylon.
Created a scripted semi-automated pipeline to turn architectural 2D CAD or diagram plans into 3D models of apartment interiors, automatic lighting snd render setup, sending jobs to render farms, making renders for the Virtual Staging 360 tours.
Scripting support for the pipeline
Bespoke Arch-Viz rendering
Creating and scripted maintaining the asset 3D objects library for Virtual Staging.
[ https://www.upwork.com/o/profiles/users/~01296cbd65571022e3/ ] (User ID:Jury Maximov)
[ https://sketchfab.com/j.a.m ]
[ https://visualisierungen.immoviewer.com/ ]
[ https://www.buildabear.com/bear-builder-3d-workshop ] (link accessible from US)
Created the animated 3D environments of large city areas, malls, metro/railway stations, residential property interiors for marketing research studies or interactive presentations, 3D models of consumer products, game assets.
Animated crowd or individual human avatars. Rigged and animated vehicles, simulated vehicle traffic.
Developed scripted tools in 3ds Max/DotNet to automate different stages of scene processing.
Managed the outsourcing of creating 3D content and tools development.
Given a set of façade photos created architectural exterior/interior visualizations/renderings including low poly modeling of 6 LODs, UV mapping, creating tiled textures from photos.
Created game models of the historical buildings.
[ 3dmoscow.ru ] project (a few examples on my Sketchfab page).
Modeled, animated, and rendered the animated movie for VR amusement ride [ https://www.youtube.com/watch?v=z3W9JBh61P0 ]
EDUCATION
MBA | School of Business and Management Technology
[ http://www.mba.sbmt.bsu.by/en/ ] 2004-2006
Software development school | Belarusian State University 1990-1993
Master of Arts (M.A.) | Belarusian University of Culture and Fine Arts 1998-1999
Bachelor of Arts (B.A.) | Belarusian University of Culture and Fine Arts 1993-1998